A couple of months ago I posted here an article detailing my personal Old School Renaissance (OSR) tenets and also made available a .pdf document of the same. Since then, after further research and reflection, I have decided to no longer use the OSR label to describe my particular gaming philosophy. Instead, I will use the term Old School Game / Old School Gaming (OSG).
This is really just a cosmetic change, none of the tenets themselves have changed. I simply decided the terms Renaissance/Revival don't really apply to me, because I never gave up gaming in the "old school" manner to begin with. It's true that I did take a multi-year hiatus from gaming due to real life obligations. But when I finally did get back into gaming, I simply picked up where I'd left off.
Anyway, I just wanted to clear that up for anyone who might be wondering about the change.
Since I got back into role-playing games after my multi-year hiatus, one thing I've found is that my definition of "adventuring" has changed. Back in my early gaming days, going on an adventure meant a dungeon. It soon expanded to include other settings such as caverns or the wilderness but adventuring still involved the characters going to some remote location, far from civilization.
Now, I regard any location as a potential adventure setting and I've recently found myself becoming more interested in urban adventuring. While mining the web for information and ideas along those lines, I came across these interesting blog articles:
I particularly like the idea of spending money in town to gain additional experience and the possibility that throwing all that coin around can result in unintended consequences for the character just makes it even better. However, I can never leave well enough alone and I'm always tinkering around with the game rules, especially house rules. These wealth-spending house rules were no exception and so I generated a revised set which I've been using in my current 1st edition AD&D campaign on Roll20.
Now that we've play-tested these house rules in my own game a few times, I've decided to put them out there for anyone else who might be interested. These rules are written with 1st edition AD&D in mind, but should be easily adaptable to just about any game system. If you decided to use these house rules I hope you will find them an entertaining addition to your own game!