|The PCs find the underground pool of water|
|The underground pool's new inhabitant surfaces and hopes to make a meal of at least one of the PCs|
Unfortunately (for the crayfish), that was the only damage he ever managed to inflict on anyone. Every other attack of his missed, while the Dwarf was rolling hot with his +1 Battle Axe. Even the Halfling managed to get in a hit or two with his Short Sword. Before the creature could even contemplate retreat, he was dead...
With all of the other side passages now explored and cleared, the players decided to enter the way which the Gnolls claimed would take them to "the Boss". By now, the party Mage was out of spells and wanted to go back to town to rest and recover. But the party Cleric's player was feeling overly-confident (despite having only one spell left himself) and wanted to press on. The other players were hesitant, but the Cleric managed to convince them.
|The PCs find a door which they assume will lead them to the Moathouse "Boss"|
|The Player Characters (and invited NPC guests) enjoy dinner and drink at the Welcome Wench Inn|
The trip back to Hommlet was uneventful and the PCs were soon seated at their favorite table at The Welcome Wench. Once again, the Halfling set up certain favored (by him) NPCs with an open tab and invited them to join the PC group at their table. Elmo continues to be viewed as a harmless drunk with an endless capacity for drink. The party Mage continues to loathe the very sight of Spugnoir, seeing him as competition for magic scrolls which might otherwise expand his own spellbook. Of course, this is all the motivation the Halfling needs to keep Spugnoir around, whatever the cost.
Since all of the available seating was taken up by the PCs, their hired help, and the Halfling's barfly friends, he himself perched on the table and prepared to regale everyone with his favorite form of entertainment: bawdy sea shanties.
Watch for the next exciting episode, coming soon!